Worth Reading is a weekly rundown of interesting stuff I've found. Sharing is caring! <3
So this is my first week of posting, uh, basically random cool things I've recently discovered. It might be awesome, or it might be a hilarious misfire. Fortunately there's a comments section down there where you can tell me which it is. ;)
Let's get to it!
Some things you should know about Rogue Invader
While we're on the topic of web store stats, let's also take a look under the hood of itch.io in this awesomely-detailed article. If you're looking at launching on itch.io – which increasingly (to me at least) feels like a great place to soft-launch – then you should absolutely check out this treasure trove of information.
Some things you should know about branding
We all know that just uploading your game to a storefront and sitting back waiting for the money to roll in is a losing proposition, but for many of us marketing is just a big ol' pile of hand-wavy black magic. Enter this smart article by the lead artist of Dinofarm Games, creators of Auro, in which you'll learn a ton about branding. This is the kind of nuts-and-bolts, immediately-applicable content I'd love to see more of on Gamasutra. Even if you're in the early stages of your project, you'll want to start learning and thinking about this stuff.
Some things you should know about productivity
I use Trello to manage all the high-level tasks and milestones for Legacy of the Elder Star. Occasionally, the Trello blog drops a super-interesting feature: this one is The Five Uncommon Habits of Highly Productive People. It's a quick read and an invaluable resource if you're struggling to find your focus and get things done. And let's face it: if you're an indie developer, of course you're struggling to find your focus and get things done. It's, like, our natural state!
Some things you should know about work (or rather, the lack of it)
In contrast to the Trello article, this one from The Atlantic is long and meaty. Set aside a good half hour for this one: it's a fascinating exploration of what society might look like after automation renders ubiquitous employment a thing of the past. Even more fascinating are the profiles of modern communities where this has already happened. If you're in need of some serious brain-tickling, this is the story for you.
See you next Friday!