Legacy of the Elder Star: Dev Diary #10

Now that we're done with Salt Lake Gaming Con, we're getting back to the point where we can focus on new development again. In that vein, here's an early preview of an all-new environment Erik's been working on this week:

I'll be building a new quest in this environment soon, focused on combat with the enemy soldiers we first introduced waaaay back in dev diary #2. We've had the soldiers working in a sandbox for weeks now, but we were just too busy with high-priority work for the Salt Lake Gaming Con demo to actually bring them into a real game level... but that's about to change!

First, though, I've got a handful of bugs and user experience issues to address. We observed a few thorny problems at the show which definitely need to be fixed in time for our upcoming press demo.

Speaking of which...

We're bringing Legacy of the Elder Star to Steam Greenlight and Kickstarter on September 17th!

After two years of self-funded, exploratory development, we've reached the point where we need to raise some money to finish the game. Luckily, we've also reached the point where we have a very solid understanding of what the game actually is, which means from here on out we can focus on straight-up, low-risk content production.

We've demoed Legacy of the Elder Star at around a half-dozen local events over the past year, including Salt Lake Comic Con in 2014 and Salt Lake Gaming Con in 2015, and received unanimously positive feedback from players of all ages and gender identities, so we're feeling pretty optimistic about the level of support out there. That said, it's really important to the success of both campaigns that we achieve strong early momentum.

If you'd like to support us, please consider signing up for our mailing list today.

We'll send an email reminder as soon as both campaigns go live, and the sooner you can back us after that, the faster we'll build up that momentum! You can sign up right here; it only takes a few seconds, and we promise not to spam you. ;)

Of course, a crowdfunding campaign isn't just about us: it's also about you, our supporters... so let's talk backer rewards!

We don't have a final list yet, but here's what we're thinking about right now:

  • A digital copy of the game (of course). We're actually considering giving all Kickstarter backers early access, instead of locking early access behind an arbitrarily more-expensive tier. It only seems fair: you're giving us early support, after all. ;)
  • Digital game soundtrack. We're writing an entirely custom soundtrack influenced by breaks and chiptune. We posted a couple early preview tracks in dev diary #6, although I expect to evolve and refine that style over the next several months.
  • Digital art book/strategy guide combo. We're really excited about this one! We put together a couple of art books for Salt Lake Gaming Con attendees to flip through at our booth (see dev diary #9) and they were a big success. And combining that concept with an in-depth strategy guide that covers advanced mechanics and scoring strategies just sounds super freaking awesome to us!
  • Physical promo poster, suitable for framing. We posted an artwork preview in dev diary #8. This poster was a big hit at Salt Lake Gaming Con!

We've batted around a couple other ideas for physical rewards (including one I absolutely adore), but those are pretty challenging and risky to do: you have to deal with minimum runs, warehousing, international shipping... we haven't made a final decision yet, but we do know that we want to keep our focus on making a great game, and not on becoming a physical product fulfillment company, so we're being extra-conservative in this area.

What about you? What kind of stuff would you like to see in exchange for your support? We want to offer rewards that have real value, not just whatever's trendy on Kickstarter at the moment, so don't be afraid to get creative and let us know what you think in the comments!